I recently wanted to try my hand at some more low poly modeling. This time I wanted to try a character, but I still think I have some ways to go before I build anything fully organic. So I opted instead for something with hard edges – I figured that would be a good place to start. As I’ve mentioned in previous posts, I am new to the world of art. Hence I decided to build from someone else’s concept before I embark on drawing up my own.
I’m a big fan of Glen Southern’s work. If you get a chance, check him out! It was also his video tutorial series that made learning Silo easy, and I can’t recommend these enough if you’re new to the world of 3D.
I noticed that Glen had a low polygon robot character up on his site, so I decided to try as best as I could to mimic his design. Below are two screen shots of my attempt to replicate his work.
Apart from a slight variation in the torso, I decided to add opposable thumbs to the robot’s hands (Just to appease the engineer in me). I haven’t UV unwrapped the character yet, but I hope to in the future. I’d also like to attempt rigging this character, as I think that process is something I should devote some time to learning.
In all, this took the guts of an evening to do, and I am really happy with how it turned out. I’d like to thank Glen for graciously allowing me to post my replication of his work up here.